WebA scoundrel 7/guardian 13 is probably the strongest class in the game Played a bunch of gimmicky builds (blaster Jedi, etc.), then did a STR-based scoundrel 7 / guardian 13 in my most recent playthrough. Wow, I'd forgotten how powerful that combo is. I was Force-Jump-one-shotting my way across the galaxy like a crazed killer rabbit. WebSep 8, 2024 · Character Central. updated Sep 8, 2024. Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. It's character-driven, with a focus on allowing gamers to create and play ...
Star Wars: Knights of the Old Republic/Classes - StrategyWiki
WebJan 12, 2024 · Since skill use isn't necessary to complete the game and all but Persuade can normally be delegated to your party anyway, leaving Intelligence at 8 is perfectly feasible (although 10 grants a Scout or Scoundrel four more skill points at character generation, and a Scout, Scoundrel or Jedi Sentinel one more per level up), and more than 14 is ... WebArm your 7/13 Scoundrel/Guardian with a Baragwin Assault Blade in their main hand and Lightsaber in your off hand. Use force speed and you’ll get 4 strikes per hit, with 10-24 sneak attack damage on each plus maybe a couple Critical hits from the Assault Blade. I’ve seen my Scoundrel/guardian build do over 300 damage one one Force Jump attack! download vix app
Mechanics of Sneak Attacks, and best using them : r/kotor - Reddit
WebGuardian will be the best with a light-saber hands down. If you give him scoundrel levels not only will he have higher AC but also sneak attack. You give him the power to stun, furry and 2... WebThe Scoundrel starts with the Critical Strike and Sniper Shot active Feats in KOTOR, allowing them to increase their chances of a critical hit with melee and ranged weapons … WebFeb 17, 2008 · Consular gets 2x force at level 13, which will give you one extra force power at your final level. Since Scoundrel and Consular have the same vitality progress, you might consider make it as slow ... clay county ky real estate