WebTable: Common Melee Weapons; d% Weapon Weapon Cost 1; Add to enhancement bonus on Table: Weapons to determine total market price.; Masterwork double weapons incur double the masterwork cost to account for each head (+300 gp masterwork cost per head for a total of +600 gp). Double weapons have separate magical bonuses for their … WebDungeons & Dragons 3.5 Edition Index – Equipment ... +3 +5 –1 15% 10 rnd. ... 9 +1 Circumstance bonus on Saving Throws vs. Divination & Enchantment (mind-affecting) spells. 10 Wearer receives a +2 Circumstance bonus on Tumble checks, though the normal Armor Check penalty still applies.
3.5 Index - Equipment - Mithril Circle
WebProperty: Armor. Caster Level: 5th. Aura: Faint; Activation: —. This suit of armor, favored by eladrin spellcasters, becomes semi-incorporeal and translucent when donned. It also possesses a faint sunset-colored sheen. The twilight armor reduces the chance of arcane spell failure by —10%. Prerequisites: Craft Magic Arms and Armor . WebAug 9, 2010 · Re: [3.5] Armor enhancement bonus and when it applies. So Padded Armor +5 is AC 16 (1 armor + 5 enhancement). If you cast mage armor then you have AC 14 … i could never watch any movie more than once
Magic Armor :: d20srd.org
WebDragoncraft (draconomicom) longsword from a red dragon claw. Intelligent, it can cast Bless 3/day. Has nervewrack. From dungeon magazine 105. Many effects on a crit. Keen. Subjugating. When hit, enemies make a DC20 will save … WebAug 1, 2024 · Aquatic armor provides no protection from pressure damage in very deep water (DMG p. 304). Arrow Catching. Price: +1 enhancement. (DMG) Originally appearing in the Arms & Equipment Guide and then incorporated into the 3.5 DMG, this is one of the worst enhancements in the game. Actually, it's a lot closer to a curse. WebArmor Spikes. You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon.If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) … i could not agree any more